Clash of clans Green screen-Wizard-Mrstheboss




"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"

Wizard1 Wizard3 Wizard5 Wizard6 Wizard7 Wizard8
Level 1 & 2 Level 3 & 4 Level 5 Level 6 Level 7 Level 8
Summary
The Wizard is a magical man that wears a hooded cloak, a leather belt with golden buckle and matching boots.
The Wizard is a ranged unit, meaning that it can shoot over Walls. He shoots fireballs or energy blasts that do high damage, but requires support as he has relatively low hitpoints and can easily be killed by point defenses. Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
Wizards have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Offensive Strategy
Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem. Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants or P.E.K.K.As (or supported with Healer(s)).
A good strategy to wipe out buildings quickly is to use Giants as a meat shield that are supported by Healers, while Wizards do the damage.
Their ability to attack over Walls make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
Barbarians can be used as a meat shield to support Wizards, but be careful, as Wizards can still be affected by Mortars and Wizard Towers due to their splash damage.
Wizards can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups, along with a few P.E.K.K.As, Giants or Golems as a good distraction.
Wizards are amazing at clearing out an enemy's Clan Castle Troops. Their ability to do high amounts splash damage allows them to kill a lot of Troops at once. Deploying a Wizard or two after the Clan Castle Troops have engaged you can be a good alternative to a Lightning Spell.
A strong technique for Town Hall 6 or 7 is to use 2 Healers to support a large group of Wizards. This way, the point-defenses would have to target one Wizard at a time to kill it (i.e. 3 Cannons shooting at the same Wizard) which is very unlikely; splash damage cannot kill the Wizards since they simply cannot out-damage the two Healers, especially when the defenses are low-leveled. But, beware as a single Giant Bomb can wipe out all the wizards, leaving you with 2 very useless healers.
Although Wizards do incredible damage and take only 4 housing spaces, they are very vulnerable to Giant Bombs and Spring Traps and Bombs if they're in groups of 3 or more. To prevent a large amount of wizards from dying, spread them along the line of fire and don't spawn them in one place immediately.
At Town Hall level 8 and above, Wizards are great funneling troops for high level strategies involving Golems.

Information Copy From: https://goo.gl/uDEjUd
Intro Outro Song By Alan Walker

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